UDK scene with a demonstration of several possible particle effects in UDK. From realistic fire and electricity, to the spawning of meshes (meteorites) and 2D textures to give a 3D-looking effect (protection shield around platform).
The model was provided by my educational institution (DAE)
What I Did
This was a one man project.
What I've learned
I've learned some of the many capabilities of the Unreal Cascade particle effect engine. Some of those:
- Spawning meshes with textures (emissive unlit).
- Colission physics with physics boxes or other objects
- Laser beams with beam data.
- Locking you axis so the particle doesn't turn to the camera. This can be used to create 3D-feeling in 2D particles.
- Animating textures of particles with materials.
- Playing small animations with Sub UV's and Subimage index.
- Point attraction: interesting for pulling particles or pushing them away.
- Depth bias (in material-setup) to avoid harsh edges when particles intersect objects.
- Distorting the background (material setup) for example to fake heated air above a fire.