Larian Studios: Divinity Original Sin
Our next game in development at Larian Studios, founded by Kickstarter.
Divinity Dragon Commander
My first shipped game working at Larian Studios.
Commissioned mobile architectural walk-through (iOS & Android).
UDK: Transfo, the game(s)
4 mini-games developed for the Transfo-site in Zwevegem. To tell the visitors something about the history of the site..
XNA: Yaelle, start imagining
A first person sneak game made for Windows/Xbos and WinPhone7, as an entry for the Imagine Cup 2011.
Unity 3D: Hue-man
A mini-game about a prince who has to colour the world to safe his princess...
UDK: Big Evil Tower
An UDK-level designed and constructed with the standard asset-library.
DirectX/Cpp: Graphics Engine
Basic framework of a graphics engine in C++ which uses DirectX and NVIDIA Physx.
CryEngine3: I Scream Ice Cream
Minigame made with CryEngine3(!) where you get to drive around an awesome Ice-Truck and sell Ice-Creams!
NVIDIA PhysX: Techdemo
A tryout of the NVIDIA PhysX Engine.
SUB-D: Dodge Charger 1967
Sub-D development of a Dodge Charger from 1967.
UDK scene with a demonstration of several possible particle effects in UDK.
Perrier: The Fresh Club
Post production 3D melting effect made for the new Fresh Club- campaign of Perrier
A low-poly game-ready winchester gun with normalmapping.
© Thomas Meynen 2011. Inspired by Aerotwist.