From October 2010 until November 2010
I Scream Ice Cream is 3th person game where you conduct the car of Mr.Frozzy, an ice-cream seller. It's a hot day in Summer-City and you have to sell as many ice-creams as possible. But watch out! Your ice will melt one way or the other, so be fast as hell! Avoid the really really hot zones (red zones) where your ice melts faster and cool down in the colder zones.
The game was made in CryEngine3, the newest sandbox engine of CryTek. This wasn't a easy task because of the large functionality the engine has to offer. A lot of manuals were read and tutorials/explanations were sought. I think we can be proud of the end result.
What I Did
This was my first 'group' project. A mix of artists, level designers and programmers. It gave me better insight in the problems they encounter, how artists work and how I can make their jobs easier. Since I had experience with modeling (see ... and ...) there were already many things I knew about, but still, you feel they have a 'distinctive' way of thinking ;)
Of course the most difficult part of making this game was to get to know the CryEngine3. We got the privilege of Crytek to be able to pretest and use the engine (back then it was still in beta and licensees only).
I did (engine-specific):
- Mesh importing, car rigging.
- Tweaking car physics in XML.
- Respawning objects.
- Smart objects with actions (most part implemented by Hannes Devilé).
- Making complex Flow-Graphs.
- Console debugging.
- Importing and animating characters.
- Making a flash-HUD.
- Physics Entities.
- Occlusion planes
To conclude I must say CryEngine3 is a great and sophisticated engine that can produce wonderful output. But at the same time it is a very complex engine where you have to know your way in the heap of menu's and submenu's, and dig deep to get the juice out (but that's the way we like it right?). After all a very pleasant experience.