Hello! This is me!
Welcome. This was an attempt to make myself as a low-poly character. No normal maps were used (this could be the next step), only a simple diffuse texture. The mesh was skinned to a 3dsMax Biped and I animated the thing (it's still a thing right?) to do a tigerjump!
What I Did
This was a one man project.
What I've Learned
This was the first time I modeled a character (except for some simple cartoony stuff). I realised how complex the human face is and how essential small details are to make yourself recognisable. It was made in 3dsMax.
- Unwrapping the human body, putting stitches on rarely visible places.
- The texture space of the face is far more important than the rest and thus should be bigger.
- Skinning an object (to a biped in this case), putting weights on vertices.
- Progressed in my animation skills.