Thomas Meynen Game Developer C++
Divinity Original Sin
Our next game in development at Larian Studios, founded by Kickstarter.
Divinity Dragon Commander
My first shipped game working at Larian Studios.
Commissioned mobile architectural walk-through (iOS & Android).
XNA: Yaelle, start imagining
A first person sneak game for Windows/Xbox and WinPhone7, commissioned by the Imagine Cup.
DirectX/Cpp: Graphics Engine
Basic framework of a graphics engine in C++ which uses DirectX and NVIDIA Physx.
UDK: Transfo, the game(s)
4 mini-games developed for the Transfo-site in Zwevegem, Belgium. To tell the visitors something about the history of the site..
MAXSCRIPT: Tool Development
Trying out MaxScript(scripting language for 3dsMax). Making a script to detect wether a vertex in a scene is lit or not.
Low Poly: Model Yourself
A low-poly version of myself. Only diffuse mapping. Skinned and animated.
Matchmoving: Table Swirls
Tracking exercise with After Effects.
Architectural visualisation of an to-be rebuild old casino.
© Thomas Meynen 2011. Inspired by Aerotwist.